Category: Geek

MetaFlect – Meta Programming Based C++ Reflection

By , February 4, 2014 6:42 am
Serialisation

“Reflection is the ability of a computer program to examine and modify the structure and behaviour, specifically the values, meta-data, properties and functions of an object at runtime.”

Lego City Undercover 80%

By , March 28, 2013 7:02 am

Metacritic Review Score 8/10 This video review isn’t the most informative but it’s definitely the strangest….

Robo Eye Surgery

By , May 14, 2010 2:02 pm

The addition of a cheap web cam and a super slick competition speed cube means my mechanical cyclops is finally working well enough for me to pack it away and never think about it ever ever again!  I’m even tempted to burn the worn out cubes that are decomposing around the house but they’d probably […]

Bionicle Heros

By , November 24, 2009 5:14 pm
bionicleheroes-02

This is the second game I worked on and the first to incorporate my physics engine and raycasting.  Thankfully I’m not on these cringe worthy developer vids that I found…  http://www.eurogamer.net/articles/r_bionicleheroes_x360 http://reviews.teamxbox.com/xbox-360/1257/Bionicle-Heroes/p1/    

Rubik’s Cube Solving Robot

By , November 15, 2009 4:13 pm
CubeSolver

Hurray… it’s finally finished and it only cost me half a year!  Robots rock!  I wrote the solver back in April and have been putting this little beauty together in my spare time ever since… I think Alex and Lucas are happier that it’s finished than I am.  It’s time to answer the big question though..  how fast […]

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