
The addition of a cheap web cam and a super slick competition speed cube means my mechanical cyclops is finally working well enough for me to pack it away and never think about it ever ever again! I’m even tempted to burn the worn out cubes that are decomposing around the house but they’d probably [...]

This is the second game I worked on and the first to incorporate my physics engine and raycasting. Thankfully I’m not on these cringe worthy developer vids that I found… http://www.eurogamer.net/articles/r_bionicleheroes_x360 http://reviews.teamxbox.com/xbox-360/1257/Bionicle-Heroes/p1/

Hurray… it’s finally finished and it only cost me half a year! Robots rock! I wrote the solver back in April and have been putting this little beauty together in my spare time ever since… I think Alex and Lucas are happier that it’s finished than I am. It’s time to answer the big question though.. how fast [...]

I’ve decided to start posting about the projects I’ve worked on as kind of a digital CV, nothing detailed or interesting enough to break my NDA but enough that I can look back in a few years and see how things have gone.. Here are the first two games I ever worked on professionally- WRC and F1, released back in November [...]

As a bit of a graphics exercise back in January 2000 I wrote a 3D Rubik’s cube app that utilised nothing but the windows gdi 2D drawpoly function. I hadn’t then learnt C++ or even heard of linear algebra and opengl so needless to say, the implementation is a bit rubbish. But the main problem wasn’t the bad coding, the gimbal lock or even [...]